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11:15-12:00 2-3 years
Tip title 12:00 - 1:00 pm LUNCH - 1:00-1:30 2-3 years, continued
Hands-on exercise: Twitter, exemplum, mashups and strategies 1:30 - 2:30 4-5 years
Hands-on exercise: PMOG, social informatics gaming (Bryan)
2:30 - 3:00 Conclusions
Reflections, next
stepssteps -
drawFlesh out your own concept map for next steps with VUE
Add your reflections to the NMC 2008 Horizon Report using the CommentPress
Inform: keep in reserve, to be deployed if/as the circumstances merit----
Emerging Technologies
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Emerging Technologies - an Introduction
Emerging technologies are just that, things coming from the research labs, industry, the museum community,cinema and film studies, and your 10 year old's bedroom that have the potential to radically change, or mildly influence who we approach learning and the creative arts. If you're at the consuming end of the value chain you're likely concerned about picking them (what's useful for your circumstances), assessing them (how do you know they are useful?), figuring out how to best use them (locally adapting them to your setting), and finding them in the first place (where do you look?).
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- Social Operating Systems
- blogs.zdnet.com/BTL/?p=7503
- Zimbra and Zimlets
- Amazon AL4 Web Services like REST to Connect Resources)
- Hosted Lifebits
- The Social Catalog
- Team Orca Project Site
- blogs.zdnet.com/BTL/?p=7503
h2 Emerging Technologies with 'Legs'
Gaming – PMOGs - Passively Multiplayer Online Games
Twitter – Microblogging
- [Twittervision|
//justin.blip.tv/file/178053/
Some refereences
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- VUE - Visual Understanding Environment -
What follow is an outline of emerging technologies with links to examine their use. As time goes by this will will flesh out and transform.
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Archival Material from the 2006 Emerging Technologies Workshop
Collaborative Writing
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