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  • 11:15-12:00    2-3 years

    Tip
    title12:00 - 1:00 pm LUNCH

  • 1:00-1:30    2-3 years, continued
    Hands-on exercise: Twitter, exemplum, mashups and strategies
  • 1:30 - 2:30  4-5 years

    • Hands-on exercise: PMOG, social informatics gaming (Bryan)

  • 2:30 - 3:00 Conclusions

    • Reflections, next

      steps 

      steps -

      draw

      Flesh out your own concept map for next steps with VUE

    • Add your reflections to the NMC 2008 Horizon Report using the CommentPress

Inform: keep in reserve, to be deployed if/as the circumstances merit----

Emerging Technologies

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Emerging Technologies - an Introduction

Emerging technologies are just that, things coming from the research labs, industry, the museum community,cinema and film studies, and your 10 year old's bedroom that have the potential to radically change, or mildly influence who we approach learning and the creative arts. If you're at the consuming end of the value chain you're likely concerned about picking them (what's useful for your circumstances), assessing them (how do you know they are useful?), figuring out how to best use them (locally adapting them to your setting), and finding them in the first place (where do you look?).

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h2 Emerging Technologies with 'Legs'

Gaming – PMOGs - Passively Multiplayer Online Games

Twitter – Microblogging

    • [Twittervision|

//justin.blip.tv/file/178053/
Some refereences

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  • VUE - Visual Understanding Environment -
    What follow is an outline of emerging technologies with links to examine their use. As time goes by this will will flesh out and transform.

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Archival Material from the 2006 Emerging Technologies Workshop

Collaborative Writing

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