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3.
Task: One of the big differences between the traditional elevator system and our new system is that users may potentially need to walk further to get to their proper elevator. Therefore, we need to find a way to minimize the number of people rushing through each other to get to their desired elevator and/or maximize the amount of time they have to get to the elevator they need to get in.
Need to Know: Users will need to know how the system works (that they may have to walk to the elevator that they are assigned) and also where he or she needs to go
Where: This will occur in the area surrounding the group of elevators
Environment: The environment can be very busy when everyone is going to or leaving work. It can also be almost unused in some times and locations.
Frequency: Users will need to locate their elevator every time they use the system. This can vary from a few times a day in the case of workers or residents of the building to once in a lifetime for visitors. So maximizing the time users receive to locate their elevators without greatly increasing the time the elevator takes to arrive at the target floor is a task that will need to be performed every time anyone uses the system.
Time/Resource Constraints: Users will need to make it to their elevator in as little time as possible so they can first catch their elevator and not slow down the entire process.
Learnability: This task can be learned either by studying the display or by watching how other people react after they find out what elevator they must use.
Potential Problems: The safety aspect will be interesting — both from a physical standpoint as well as a design standpoint — since we want to make sure people can start walking to their elevators before it arrives so that they have enough time to make it there and/or walk to another elevator if they get confused (recover from errors).
Other: This system must be very learnable since many of the people using the system will be first-time users.