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In general, our app mostly uses one home screen, with one popover. Due to the minimal nature of our design, users found it easy to understand and didn't encounter many problems at all. The two problems listed were the only problems of any significance that our users expressed. Some of the users were slightly surprised when "Message" changed to "Conversation" but they immediately understood and both of the ones who noticed smiled at this detail. It is this sort of reaction that we are targeting with such minor implementation reactive changes.

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Reflections

Over the course of the iterative design process, we had one main lesson. We learned that a lot of the planned features that we thought would be useful would instead overwhelm the user with too much or too confusing information, and this led to user errors and dissatisfaction. If we were to restart this project, we would probably use a minimalist design paradigm from the very start of the project, even before the first paper prototype test. Instead of trying to provide the most useful product for an experienced user, we would tailor our product to prioritize learnability and simplicity first. Since this section is meant to be reflective and "meta," we can consider what we would do with other types of projects given this experience. With a project that is more difficult to 

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