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Excerpt
hiddentrue

Changes in Angular Velocity when the Moment of Inertia is changed, but no torque applied.

Composition Setup

Image Added

Yun Yea-Ji (KOR) at the 2009 South Korean Figure Skating Championships
Photo courtesy Wikimedia Commons

Consider an ice skater performing a spin. The ice is very nearly a frictionless surface

A skater spinning around has constant angular momentum, but can change his or her Moment of Inertia by changing body position. What happens to their rate of rotation when they do so?

Deck of Cards
idbigdeck

Card
labelPart A

Part A

Assume that the skater originally is standing straight up while spinning, with arms extended. He or she then draws his or her arms inwards tightly to the sides. How does the angular velocity change?

Solution

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idsysa1
System:
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idsysa1

The skater is treated as a in two configurations – one with the arms extended, the other with arms held close.

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idinta1
Interactions:
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idinta1

External influences – none. The skater is moving on a frictionless surface.

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idmoda1
Model:
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idmoda1

Toggle Cloak
idappa1
Approach:

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idappa1

Toggle Cloak
iddiaga1
Diagrammatic Representation

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iddiaga1

Consider the skater intially as a massless vertical pole with the arms modeled as massless rods of length Li with a point mass m at each end.

Image Added

After contracting the skater's arms, the two masses are each a distance Lf from the body

Image Added

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diaga1
diaga1

Toggle Cloak
idmatha1
Mathematical Representation

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idmatha1

The definition of the Moment of Inertia is:

Latex
Wiki Markup
{excerpt:hidden=true}Changes in Angular Velocity when the Moment of Inertia is changed, but no torque applied.{excerpt}


{composition-setup}{composition-setup}
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|!Yun_2009_National_sit_spin.jpg!|
|Yun Yea-Ji (KOR) at the 2009 South Korean Figure Skating Championships 
Photo courtesy [Wikimedia Commons|http://commons.wikimedia.org]|

Consider an ice skater performing a spin. The ice is very nearly a frictionless surface 

A skater spinning around has constant angular momentum, but can change his or her Moment of Interia  by changing body position. What happens to their rate of rotation when they do so?


{deck:id=bigdeck}
{card:label=Part A}

h3. Part A

Assume that the skater originally is standing straight up while spinning, with arms extended. He or she then draws his or her arms inwards tightly to the sides. How does the angular velocity change?

h4. Solution





{toggle-cloak:id=sysa1} *System:*  {cloak:id=sysa1}The skater is treated as a [rigid body] in two configurations -- one with the arms extended, the other with arms held close.{cloak}

{toggle-cloak:id=inta1} *Interactions:* {cloak:id=inta1}External influences -- none. The skater is moving on a frictionless surface.{cloak}

{toggle-cloak:id=moda1} *Model:*  {cloak:id=moda1}[Single-Axis Rotation of a Rigid Body]{cloak}

{toggle-cloak:id=appa1} *Approach:*  

{cloak:id=appa1}

{toggle-cloak:id=diaga1} {color:red} *Diagrammatic Representation* {color}

{cloak:id=diaga1}

Consider the skater intially as a massless vertical pole with the arms modeled as massless rods of length {*}L{~}i{~}{*} with a point mass *m* at each end. 

|!Skater Initial.PNG!|

After contracting the skater's arms, the two masses are each a distance {*}L{~}f{~}{*} from the body

|!Skater Final.PNG!|


{cloak:diaga1}

{toggle-cloak:id=matha1} {color:red} *Mathematical Representation* {color}

{cloak:id=matha1}


The definition of the Moment of Inertia is:

{latex}\begin{large}\[ I = \sum {m r^{2}} \] \end{large}{latex}

So

...

that

...

if

...

we

...

calculate

...

the

...

initial

...

Moment

...

of

...

Inertia

...

about

...

the

...

vertical

...

pole

...

that

...

is

...

the

...

skater's

...

torso,

...

we

...

get:

{
Latex
}\begin{large}\[ I_{\rm i} = 2 m d_{\rm i} \] \end{large}{latex}

For

...

the

...

"final"

...

configuration

...

the

...

Moment

...

of

...

Inertia

...

becomes:

{
Latex
}\begin{large}\[ I_{\rm f} = 2 m d_{\rm f} \] \end{large}{latex

The Angular Momentum L has a magnitude given by

Latex
}


The Angular Momentum *L* has a magnitude given by 


{latex}\begin{large}\[ L = I \omega \] \end{large}{latex}

so

...

the

...

initial

...

angular

...

momentum

...

is

Latex
 

{latex}\begin{large}\[ L_{\rm i} = I_{\rm i} \omega_{\rm i} = 2 m d_{\rm i} \omega_{\rm i} \] \end{large}{latex}

and

...

the

...

final

...

angular

...

momentum

...

is

Latex
 

{latex}\begin{large}\[ L_{\rm f} = I_{\rm f} \omega_{\rm f} = 2 m d_{\rm f} \omega_{\rm f} \] \end{large}{latex}

Since

...

the

...

Angular

...

Momentum

...

is

...

unchanged,

...

the

...

initial

...

and

...

final

...

expressions

...

should

...

be

...

equal.

...

This

...

means

...

that

Latex
 


{latex}\begin{large}\[  d_{\rm i} \omega_{\rm i} =  d_{\rm f} \omega_{\rm f} \] \end{large}{latex}

or

{latex}

or

Latex
\begin{large} \[\omega_{\rm f)} = \omega_{\rm i)} \frac{d_{\rm i}}{d_{\rm f}} \] \end{large}{latex}



{warning}It is not appropriate to assume that the friction force is equal to μ_F_~N~.  The ball is moving, but the point of contact with the ground will remain stationary, and hence we are in the static friction regime.{warning}

We can eliminate the friction force from the two equations to find:

{latex}\begin{large}\[ mg \sin \theta = ma_{x} + I\frac{\alpha}{R}\] \end{large}{latex}

Now, because the ball is rolling without slipping, we can relate the angular acceleration to the linear acceleration of the center of mass:

{latex}\begin{large} \[ \alpha R = a_{x} \] \end{large}{latex}

Substituting this expression allows us to express the acceleration as:

{latex}\begin{large}\[ a = \frac{g \sin\theta}{1 + \frac{\displaystyle I}{\displaystyle mR^{2}}} \]\end{large}{latex}

Using the result that the [moment of inertia] for a sphere is 2/5 m R{color:black}^2^{color}, we have:

{latex}\begin{large} \[ a =\frac{g \sin\theta}{1+\frac{\displaystyle 2}{\displaystyle 5}} = \frac{5 g \sin(30^{\circ})}{7} = \mbox{3.5 m/s} \]\end{large}{latex}

{note}Note that we have been given _no information_ whatever about the mass or radius of the ball!  The acceleration is independent of the mass and the radius.{note}



{toggle-cloak:id=sysa2} *System:*  {cloak:id=sysa2}The ball as a [rigid body].{cloak}

{toggle-cloak:id=inta2} *Interactions:* {cloak:id=inta2}External influences from the earth (gravity) and the ramp (normal force and friction).{cloak}

{toggle-cloak:id=moda2} *Model:*  {cloak:id=moda2}[1-D Angular Momentum and Torque].{cloak}

{toggle-cloak:id=appa2} *Approach:* 
{cloak:id=appa2}

{toggle-cloak:id=diaga2} {color:red} *Diagrammatic Representation* {color}

{cloak:id=diaga2}

 Instead of writing separate Laws for the translation and rotation, we could instead choose to simply consider the movement as angular momentum about a fixed axis.  Since the friction force is unknown, it is best to choose an axis on the surface of the ramp such as the one shown in the picture below.

!ballonramp2.jpg!

{cloak:diaga2}

{toggle-cloak:id=matha2} {color:red} *Mathematical Represenation* {color}

{cloak:id=matha2}
The torques about this axis will depend upon the position of the ball.  When the ball has moved a distance _x_ along the ramp, the torques from gravity and the normal force will be:

{latex}\begin{large}\[\sum \tau = mg(x\cos\theta+R \sin \theta) - Nx \] \end{large}{latex}

{note}The expression for the torque due to the ball's weight is most easily found using the lever arm.
!ballonrampfbd2.jpg!{note}


But, using the fact that the ball is not tranlating in the y-direction, we can derive the standard inclined plane relation:

{latex}\begin{large}\[ N = mg\cos\theta\]\end{large}{latex}

which gives:

{latex}\begin{large}\[ \sum \tau = mgR \sin \theta \] \end{large}{latex}

We must now find an expression for the angular momentum of the ball.  Even though we have not chosen to write separate dynamical equations for the rotation about the center of mass and the translation, the ball's angular momentum will still be composed of these two parts:

{latex} \begin{large}\[ L = I_{\rm cm}\omega_{\rm cm} + \vec{r}_{\rm cm,axis}\times m \vec{v}_{\rm cm}= I_{\rm cm}\omega_{\rm cm} + m v_{\rm cm} R \]\end{large}{latex}

Because the ball rolls without slipping, we can relate the angular speed about the center of mass axis to the translational speed of the center of mass:

{latex}\begin{large} \[ \omega_{\rm cm} R = v_{\rm cm} \] \end{large}{latex}

Substituting gives:

{latex} \begin{large} \[ L = I_{\rm cm} \frac{v_{\rm cm}}{R} + mv_{\rm cm}R \] \end{large}{latex}

We now set the time derivative of the angular momentum equal to the sum of the torques, giving:

{latex}\begin{large} \[ \left(\frac{I_{\rm cm}}{R} + mR\right)a = mgR\sin\theta \] \end{large}{latex}

so that we find:

{latex}\begin{large}\[ a = \frac{g\sin\theta}{1 + \frac{\displaystyle I}{\displaystyle mR^{2}}} \] \end{large}{latex}

{cloak:matha2}
{cloak:appa2}
{card:Method 2}
{deck:littledeck}
{card:Part A}
{card:label=Part B}

h3. Part B

Assuming the ball is released from rest, what is the speed of the ball's center of mass after it has moved 1.3 m along the ramp?

h4. Solution

Once again, we solve the problem using two different methods.

{deck:id=littledeck2}
{card:label=Method 1}

h4. Method 1

{toggle-cloak:id=sysb1} *System, Interactions and Models:* {cloak:id=sysb1} As in Part A, plus [One-Dimensional Motion with Constant Acceleration|1-D Motion (Constant Acceleration)].{cloak}

{toggle-cloak:id=appb1} *Approach:* 
{cloak:id=appb1} 
After using one of the methods described in Part A to determine the acceleration, we can use kinematics to find the speed.  The most direct approach is to use:

{latex}\begin{large}\[ v_{x}^{2} = v_{x,{\rm i}}^{2} + 2 a_{x} (x-x_{\rm i}) \]\end{large}{latex}

where we choose _x_~i~ = 0 m.  Solving gives:

{latex}\begin{large}\[ v_{x} = \pm \sqrt{2a_{x}x } = \pm \sqrt{\frac{2gx\sin\theta}{1+\frac{\displaystyle I}{\displaystyle mR^{2}}}} \] \end{large}{latex}

we choose the plus sign, since the ball is translating in the + _x_ direction.  Since the y-velocity is zero, the total speed of the ball's center of mass is:

{latex}\begin{large}\[ v = \mbox{3.0 m/s} \] \end{large}{latex}
{cloak}

{card:Method 1}
{card:label=Method 2}

h4. Method 2

{toggle-cloak:id=sysb2} *System:*  {cloak:id=sysb2}The ball plus the earth and ramp. {cloak}

{toggle-cloak:id=intb2} *Interactions:*  {cloak:id=intb2}There are internal gravity, normal and friction forces.  Gravity is [conservative|work#nonconservative], while the normal force and friction are non-conservative.{cloak}

{toggle-cloak:id=modb2} *Model:*  {cloak:id=modb2}[Mechanical Energy and Non-Conservative Work].{cloak}

{toggle-cloak:id=appb2} *Approach:*  

{cloak:id=appb2}
Another way to solve the problem is to use energy.  It turns out that in this problem, the mechanical energy of the ball will be constant.  This assertion requires justification.  The forces present in the system are gravity, normal force and friction.  Gravity is a conservative force.  The normal force is non-conservative, but it does no work because it is perpendicular to the motion of the object.  Friction, however, is both non-conservative and directed anti-parallel to the motion of the ball, and so it should clearly do work.  The reason we can assume the energy is constant is the problem's statement that the ball rolls without slipping.  This means that the friction is static rather than kinetic.  Kinetic friction converts mechanical energy into thermal energy and so it is not appropriate to use conservation of mechanical energy when kinetic friction is present.  The work done by static friction, however, does not convert mechanical energy into thermal energy.  Instead, the static friction acts to divert some of the lost potential energy into rotational kinetic energy (rather than simply translational kinetic energy).  Thus, all of the energy remains in a mechanical form.

With this realization, we can write the equation of mechanical energy conservation in the form:

{latex}\begin{large}\[ K_{\rm f} + K_{\rm rot,f} + U_{\rm g,f} = K_{\rm i} + K_{\rm rot,i} + U_{\rm g,i} \]\end{large}{latex}

If we select _h_ = 0 at the point of release of the ball, then by the time the ball has moved a distance _x_ along the ramp, it has reached a height:

{latex} \begin{large}\[ h = - x \sin\theta\]\end{large}{latex}

Substituting zeros and appropriate expressions into the conservation of energy formula gives:

{latex}\begin{large}\[ \frac{1}{2}mv_{f}^{2}+ \frac{1}{2}I\omega_{f}^{2} - mgx\sin\theta = 0 \] \end{large}{latex}

Finally, the assumption that the ball is rolling without slipping implies the relationship:

{latex}\begin{large}\[ \omega_{f} R = v_{f}\]\end{large}{latex}

so:

{latex}\begin{large} \[ v_{f} = \sqrt{\frac{2gx\sin\theta}{1+\frac{\displaystyle I}{\displaystyle mR^{2}}}} \] \end{large}{latex}

{tip}The same result as obtained with method 1.{tip}

{info}Looking back at the equations of Part A, method 1 you can see that the friction force is:

{latex}\[ F_{f} = I\alpha /R \] {latex}

We know the value of α from Part A.  Thus, using the fact that the work done by friction when the ball moves a distance _x_ down the ramp is _W_ = -- _xF_~f~ we can write:

{latex}\[ W = - \frac{xI}{R^{2}} \frac{g\sin\theta}{1+\frac{\displaystyle I}{\displaystyle mR^{2}}} \]{latex}

Now, using our result for _v_~f~, we can write this as:

{latex}\[ W = - \frac{1}{2}I \frac{v_{f}^{2}}{R^{2}} = - \frac{1}{2}I\omega_{f}^{2} = - K_{\rm rot} \]{latex}

Thus, the work done by friction is exactly equal to the rotational kinetic energy acquired by the ball.{info}
{cloak}
{card:Method 2}
{deck:littledeck2}
{card:Part B}
{deck:bigdeck}

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After drawing in his or her arms, the skater is spinning much more rapidly, without the application of any external forces or torques.

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Card
Part A
Part A

Card
labelPart B

Part B

Solution

What if we address this from the standpoint of Energy? If the Energy is conserved (since there is no external work done on the system), then we ought to be able to derive the angular velocity from Conservation of Energy.

Warning

This assumption really is not correct – Energy is NOT conserved in this case, despite the absence of outside forces. But we'll proceed to see where this assuimption leads.

From our expressions for Rotational Energy, we know that the energy is given by

Latex
\begin{large}\[E_{\rm i} = \frac{1}{2}I_{\rm i}{\omega_{\rm i}}^2 \]\end{large}
Latex
\begin{large}\[E_{\rm f} = \frac{1}{2}I_{\rm f}{\omega_{\rm f}}^2 \]\end{large}

If the energy is the same at the end as at the beginning, then we can equate these expressions. After some algebra, we get:

Latex
\begin{large}\[ {\omega_{\rm f}}^2 = {\omega_{\rm i}}^2 \frac{d_{\rm i}}{d_{\rm f}} \]\end{large}
Warning

The above equation is NOT correct.

Clearly there is an error, since this does not agree with our previous result.

The error is the assumption that energy is conserved. In drawing his or her arms inwards, the skater must exert force to bring them closer tto the axis and rotate faster. This force acting over a distance performs work and increases the system energy. The change in energy is given by the difference between the above expressions

Latex
\begin{large}\[\Delta E = E_{\rm f} - E_{\rm i} \]\end{large}

Substituting in from the equations in Part A, one finds, after a little algebra:

Latex
\begin{large}\[\Delta E = E_{\rm i}(\frac{I_{\rm i}}{I_{\rm f}} - 1) \]\end{large}

If it is not clear how the Kinetic Energy can change within a closed system with no external torques or forces, see the example Rotating a Space Ship

Card
Part B
Part B

Deck of Cards
bigdeck
bigdeck

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