Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Migration of unmigrated content due to installation of a new plugin
Composition Setup

Excerpt

A set of mathematical axes which serve as a quantitative map grid, allowing precise specification of positions of objects.  Cartesian coordinates are most common in introductory mechanics, but cylindrical coordinates are sometimes useful, especially for circular or orbital motion.

Setting Up Coordinate Systems

Problems Involving Motion

  • Sketch an x-axis (and, if needed, a y-axis).
  • Clearly specify which direction is positive.
  • Clearly specify where you are choosing to place the origin.

Problems Involving Dynamics or Momentum

  • Only the orientation of the x- and y- (if relevant) axes need be shown. The precise origin of the axes is usually not important.

Problems Involving Energy

  • For problems involving (near-earth) gravitational potential energy it is assumed that up is the positive direction for height. You must, however, specify a zero-point for the height.
  • For problems involving springs, it will be assumed the origin is placed at the equilibrium position of the spring, unless otherwise specified.
  • For problems involving (near-earth) gravitational potential energy and springs, you must clearly describe the relationship between the coordinate used in the gravitational potential energy and the coordinate used in the spring potential energy.

Problems Involving Rotation

  • Clearly specify the rotation axis.
  • Specify the direction of positive rotations about the axis, particularly if you are taking clockwise to be positive.
Note

Graders always appreciate clarity, so specifically indicating that up is positive in a problem involving gravity or that counterclockwise is positive in a problem involving rotation is never considered "overkill".

Wiki Markup
{composition-setup}{composition-setup} {table:cellpadding=8|cellspacing=0|border=1|rules=cols|frame=void} {tr:valign=top} {td:width=325|bgcolor=#F2F2F2} {live-template:Left Column} {td} {td} h1. Coordinate System {excerpt} A set of mathematical axes which serve as a quantitative map grid, allowing precise specification of positions of objects.  Cartesian coordinates are most common in introductory mechanics, but cylindrical coordinates are sometimes useful, especially for circular or orbital motion. {excerpt} h3. Definition by Example Consider an example of motion. Suppose a student rushes from their dorm to the physics building in 2 minutes. After spending 4 minutes turning in their homework, the student hurries to the cafeteria in 2 minutes. The student eats lunch for 12 minutes, then walks to the library in 6 minutes. In which portion of the trip was the student moving the fastest? Before we can answer, we need information about the [positions|position (one-dimensional)] of the various buildings visited by the student. For simplicity, imagine a school where all these buildings are on the same street so that the motion we have described is effectively one-dimensional. Suppose the street runs east to west. The physics building is two blocks east of the dorm, the cafeteria is one block west of the dorm, and the library is three blocks east of the dorm. A simple way to convey this information is to construct a one-dimensional position axis as shown below. !lesson1 variant 2.png! This position axis conveys all the information given in the problem about the relative locations of the buildings. The process of constructing this axis is called *choosing a coordinate system*. With the system that we have chosen, the position of the physics building is + 2 blocks, the position of the cafeteria is - 1 blocks, and so on. Based on this exercise, we define (one dimensional) position as: {excerpt-include:position (one-dimensional)} This definition implies that it is really the _differences between_ the points on our map that are important. For instance, on our map, taking the position of the physics building and subtracting the position of the dorm gives a difference of (\+ 2 blocks - (0 blocks)) = + 2 blocks. This difference means that you have to move two blocks _east_ (remember that the positive direction of our axis was assigned to point east) to go from the dorm to the physics building. Similarly, taking the position of the cafeteria and subtracting the position of the physics building gives ( - 1 blocks - (\+ 2 blocks)) = - 3 blocks, indicating you must move 3 blocks _west_ to get from the physics building to the cafeteria. It really doesn't convey any information to say that the cafeteria is at position - 1 block. What matters is the relationship between the positions of the buildings. Thus, it is possible to design many valid coordinate systems for the street in this example. Here are two possibilities: !college2.png! !college3.png! You can see that the differences in the positions still convey all the information about how to get from one building to another, provided that the assignment of the positive direction (east or west) has been clearly specified. {note}Because of this ambiguity, it is very important that you specify the positive direction clearly whenever you set up a coordinate system to solve a problem. {note} \\ {td} {tr} {table} {live-template:RELATE license}