Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Migration of unmigrated content due to installation of a new plugin
unmigratedcomposition-wiki-markupsetup
HTML Table
border1
cellpadding8
cellspacing0
rulescols
framevoid
{table:align=right|cellspacing=0|cellpadding=1|border=1|frame=box|width=40%} {tr} {td:align=center|bgcolor=#F2F2F2}*[Model Hierarchy]* {td} {tr} {tr} {td} {pagetree:root=Model Hierarchy|reverse=true} {search-box} {td} {tr} {table} h2. Description and Assumptions {excerpt:hidden=true}System: [Point particle|point particle]        Interactions: Any{excerpt} {excerpt}This model is technically applicable to any [point particle]. In practice, however, the vector equations in this model are usually split into three one-dimensional equations, so that the [One-Dimensional Motion (General)] model is nearly as general, and more easily used.{excerpt} h2. Problem Cues This model is rarely needed in introductory mechanics, and is presented principally for intellectual completeness of the hierarchy. ---- || Page Contents || | {toc:style=none|indent=10px} | ---- h2. Prerequisite Knowledge h4. Prior Models * [1-D Motion (Constant Velocity)] * [1-D Motion (Constant Acceleration)] * [One-Dimensional Motion (General)] h4. Vocabulary * [position (one-dimensional)] * [velocity] * [acceleration] ---- h2. System h4. Constituents A single [point particle|point particle] (or a system treated as a point particle with position specified by the center of mass). h4. State Variables Time (_t_), position (_x_) , and velocity (_v_). ---- h2. Interactions h4. Relevant Types Any. h4. Interaction Variables Acceleration (_a_(_t_)). ---- h2. Model h4. Laws of Change Differential Forms: \\ \\ {latex}
Table Row (tr)
valigntop
Table Cell (td)

Excerpt
hiddentrue

System: One point particle. — Interactions: Any.

Description and Assumptions

This model is technically applicable to any point particle moving in three dimensions, and involves vector calculus. Except for circular and rotational motion, however, one generally treats the vectors in Cartesian coordinates, so they split into three one-dimensional equations, allowing a solution with three applications of the One-Dimensional Motion (General) model.

Problem Cues

This model is needed only for problems that clearly involve motion in three dimensions, and is not often used in introductory mechanics.

Model

Compatible Systems

A single point particle (or a system treated as a point particle with position specified by the center of mass).

Relevant Interactions

Only knowledge of the net external force is required to determine the acceleration of the system.

Laws of Change

The laws of change are simply the laws of calculus for vectors.

Section
Column
Differential Forms
Latex
\begin{large}\[ \frac{d\vec{v}}{dt} = \vec{a}\]\end{large}
{



Latex
}\\ \\ {latex}\
\begin{large}\[ \frac{d\vec{x}}{dt} = \vec{v}\]\end{large}
{latex}\\ \\ Integral Forms: \\ {latex}



Column

_____

Column
Integral Forms
Latex
\begin{large}\[ \vec{v}(t) = \vec{v}(t_{0})+\int_{t_{0}}^{t} \vec{a}\;dt\]\end{large}
{



Latex
}\\ \\ {latex}\
\begin{large}\[ \vec{x}(t) = \vec{x}(t_{0})+\int_{t_{0}}^{t} \vec{v}\;dt\]\end{large}
{latex}\\ ---- h2. Relevant Examples None. ---- {search-box} \\ \\ | !copyright and waiver^copyrightnotice.png! | RELATE wiki by David E. Pritchard is licensed under a [Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License|http://creativecommons.org/licenses/by-nc-sa/3.0/us/]. |


Relevant Examples

None yet.


Search Box