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Welcome to the Emerging Technologies Workshop - well, the Emerging Tech Wiki...

This site serves to support workshops sponsored by . We held one in at UMass Amherst in May of 2006 (see calendar info at ==> Nercomp Calendar listing for this workshop). The current workshop is taking place Tuesday, April 7th, 2008, once again at UMass Amherst.

We have created snapshots of this wiki from 2006 as a PDF which can be downloaded from PDF of Emerging Technology Wiki site. The current wiki snapshot will be fill-in when done
(Short URL : http://nercompSIG.notlong.com)

We hope this site will become an aggregation of emerging technology tools, references, and assessment references, along with whatever musings seem relevant at the time they were written.

Agenda

  • 9:00 - 10:00 Emerging Technologies and The Horizon Report 2008

  • Introductions

  • Memeplex

  • Horizon Report process and methodology

    • Hands-on exercise: Participants head into Web, tag one (1) useful thing in del.icio.us with "HZ09"

  • 10-10:30         0-1 years

    10:30 - 10:45 BREAK

  • 10:45-11:15    0-1 years, continued

  • Hands-on exercise: VUE (Phil)

    • First Download the 2.0 release of VUE. To do that you must create an account for yourself on the Tuft's VUE website. Choose your platform & download the appropriate version for your OS of VUE 2.0.

    • Create a VUE 'map' that includes those aspects of the workshop technologies that you think are most likely relevant to problems or issues at your campus to which emerging technologies here might be of use.

  • 11:15-12:00    2-3 years

    12:00 - 1:00 pm LUNCH

  • 1:00-1:30    2-3 years, continued
    Hands-on exercise: Twitter, exemplum, mashups and strategies
  • 1:30 - 2:30  4-5 years

    • Hands-on exercise: PMOG, social informatics gaming (Bryan)

  • 2:30 - 3:00 Conclusions

    • Reflections, next steps  - draw your own concept map for next steps with VUE

Inform: keep in reserve, to be deployed if/as the circumstances merit

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Emerging Technologies References

Emerging Technologies - an Introduction

Emerging technologies are just that, things coming from the research labs, industry, the museum community,cinema and film studies, and your 10 year old's bedroom that have the potential to radically change, or mildly influence who we approach learning and the creative arts. If you're at the consuming end of the value chain you're likely concerned about picking them (what's useful for your circumstances), assessing them (how do you know they are useful?), figuring out how to best use them (locally adapting them to your setting), and finding them in the first place (where do you look?).

One good place to start is the NMC Horizon Project which annually tries to look at what technologies are likely to have a substantive impact on teaching, learning and the creative arts across three time horizons: within the next 12 months, in the next 1-3 years and in the next 3-5 years (aka "beyond").

PROCESS EXERCISE

  • Participants head into Web, tag one (1) useful thing in del.icio.us with "HC09" 

A brief list of the topics covered in the 2008 Horizon Report along with some illustrative examples follow:

One Year or Less

PMOGs - Passively Multiplayer Online Games

//justin.blip.tv/file/178053/
Some refereences

A brief list of the topics covered in the 2006 Horizon Report along with some illustrative examples follow:

Focus Activities

Concept Mapping Tools

  • VUE - Visual Understanding Environment -
    What follow is an outline of emerging technologies with links to examine their use. As time goes by this will will flesh out and transform.

Collaborative Writing

Personal Digital Conversations

Conclusions

  • What do you do?
  • Who does it?
  • Who is involved
  • Planning for sustained innovation?
  • How to foster innovation given your context?
  • Developing the language for innovation.
  • No labels